Storm, Force of Nature is one of the five legendary creatures released in Magic: The Gathering's Marvel Superdrop
Pramikon is actually one of the first decks I built for Commander, and we'll be making a tooled up version of my original, stupid, Wall kindred list that can actually win games
If you want to deal with creatures using spot removal (Lightning Bolt, Path to Exile, Doom Blade), then mechanics like protection, ward, hexproof and shroud will give you a hard time
Venture into the Undercity vs Venture into the Dungeon Venture into the dungeon and venture into the Undercity are very similar mechanics that basically work in the same way, just with a different destination
In the example above, if your opponent kills the Benalish Marshal, your creatures lose the +1/+1 buff immediately
I could also see this card working very well in Angel decks that make use of Divine Visitation thanks to the ease at which it makes tokens